How to send the a value to a differnt sence using signals

Godot Version

func dice_Result(dice_Num1, dice_Num2):
var dice_Num = dice_Num1 + dice_Num2
print("1st die "+str(dice_Num1))
print("2nd die "+str(dice_Num2))
print("total "+str(dice_Num))
dice_result1.emit(dice_Num1)
dice_result2.emit(dice_Num2)

Question

how would I send the value of dice_Num1 or dice_Num2 to a differnt sence when the func gets called?

Seems like you have successfully done that by emitting the dice_result1 and dice_result2 signal, now you must connect that signal. You could do this through the editor.

I forgot to connect them thank you

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