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Reply From: | njamster |
Instead of letting the TileMap detect where the player is, let the player detect on which tile they stand. Something like this should work:
var cell = $TileMap.world_to_map($Player.global_position)
var tile_id = $TileMap.get_cellv(cell)
match tile_id:
0:
print("Trigger Event A")
1:
print("Trigger Event B")