Godot Version
4.5
Question
the name of the topic says it all honestly, how do i set the value of x to the nearest multplier of y?
any help is appreciated!
-Quinn Jusufi <3
4.5
the name of the topic says it all honestly, how do i set the value of x to the nearest multplier of y?
any help is appreciated!
-Quinn Jusufi <3
Use snapped()
so if you need to like snap x to the nearest multiplier of y then you should do something like:
x = round(x / y) * y
yeah, but how? im genuinely confused on how i should do that
x = snapped(x, y)