How to show png on mouse, when moving item between inventory cells?

Question

So im working on inventory system that I am halfway thru with tutorial and i stoped in the middle cause i was confident enough that i can continue myself and I successfuly did. But now i have this strange roadblock. As you now when moving items inbetween inventory cells it should show you what item you took to replace like in minecraft. BUT i dont get how to do it, i spent almost 4 hours researching and got nowhere.

I had a idea how i can do this, just check IF taken_item == true then png of an item should follow mouse but i dont know how to do mouse part.

Hope somebody can help

How about finishing that tutorial first.

That tutorial was made on godot 3 so i just branch off it when i got idea where he was going with the idea and also couldnt get his way of doing it

Then you should be a bit more specific with the question and provide more context - code, scene structure etc.

Are you referring to this?

Input.set_custom_mouse_cursor() … then you just fill in relevant details.
Input.set_custom_mouse_cursor(null) is for when you want it to return to ‘normal cursor’

Or you meant it literally that you have a mouse and an icon follow it around?

var local_mouse_position = get_local_mouse_position()… or you can just use the global version to get the mouse position and move the icon towards the mouse every frame.