How to shrink texture in texure progress bar inside a container

Godot Version

4.5

Question

image

for some reason the texure I placed for texure progress bar did kept its original size and stretched out of the Vboc container boundary. I cannot scale it down nor can I find any proper stretch mode except a feature called stretch margin which didn’t shrink the texure of texure_under and texure_progress porportinally. Please give me some help

TextureProgressBar have a hidden minimum size based on the size of their textures. Set nine_patch_stretch to true to remove this minimum size.

got it, ty!