Question
Hello, new to game development and wanted to give Godot a try after working with Unity. I’m trying to build a 2D city farm builder with the same mechanics as a city builder.
I know the general process:
- Convert mouse world position to map position
- Store the clicked building in a variable
- Instanciate that prefab when placement is valid
But how would I actually accomplish that? Anyway, I’m trying to find tutorials and the first thing I’ve noticed are there isn’t nearly as many as Unity or you have to look a lot harder to find any that are good. Is there any way I can be directed to find the solution?
Thank you,