Godot Version
4.2.2
Question
I am making a racing game. For the cars, I am using car nodes. However, I am having an issue where, when you drive forward , the car tips upward. This is bad since the car pointing straight ahead is needed for raycast shooting.
As you can see in the image, the raycast points up-forward, hitting the arch of the start line. I do not want this to happen. I want it to move vertically straight forward.
Does anyone know how I could alter the raycast or stabilize the car to fix this issue?
Thank you so much in advance and have an amazing day!