How to stop car from tipping upwards:

Godot Version

4.2.2

Question

I am making a racing game. For the cars, I am using car nodes. However, I am having an issue where, when you drive forward , the car tips upward. This is bad since the car pointing straight ahead is needed for raycast shooting.

As you can see in the image, the raycast points up-forward, hitting the arch of the start line. I do not want this to happen. I want it to move vertically straight forward.

Does anyone know how I could alter the raycast or stabilize the car to fix this issue?

Thank you so much in advance and have an amazing day!

UPDATE:
-I set the car stiffness to 200 and it helped. Although further adjustments may be needed.

(It was stiffness for all of the wheel suspensions)

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