How to stop godot imposing snake_case

Godot Version

4.5.1

Question

I was wondering if it is possible to change the casing that Godot imposes when creating a new scene or script since it will always default to snake_case.

Sorry if this question has already been answered, but I couldn’t find any information on this topic, thank you for your time.

You can configure the naming behaviour in Project Settings, General tab, under Editor → Naming. There you’ll find Scene Name Casing and Script Name Casing.

2 Likes

Heh, did not know this either :slight_smile: I thought Godot pretty much stuck with PEP8 but nice to learn this can be changed. Thanks!

2 Likes

Thank you so much!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.