Godot Version
4.1.1
Question
Hi! New to everything, and happy to be here.
I am wondering if there is a way to stop a new a label text overwriting the previous one.
I have a function that pulls a random entry from an array, and then displays a text accordingly.
Then I have another function, that runs that function 4 times, when a button is pressed.
The label is only displaying the most recent text, when it is run 4 times, when I want it display every iteration.
For context, think of the game as a dice game where a dice is picked and rolled several times.
Any help is welcome, many thanks.