Godot Version
4.3
Question
Hi, I’ve been recently trying to create a board game multiplayer, and I got the client to connect to the server with no problem.
Here’s the questions, I have a button on my game scene where if a player click’s said button they will be in a ready state, and if both player are in a ready state the game starts, but the problem is, only the Host button do as intended, meanwhile the client can click the button but there’s no output. I tried using the multiplayer synchronize node with no luck
Is there a way to solve this problem?
Thx.
Ps:
I’m connecting the client to the server via the Ip address of the host