How to update a model without losing call method track on animation player?

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:bust_in_silhouette: Asked By Sir_Skurpsalot

Is there a way I can update the dae model used in a scene without losing the call method tracks I have added to the old model’s animation player? Is there a way I could simply write a script that adds my call method tracks to an animation player when attached and do it that way?

If your DAE contains an animation, and you modified this animation in Godot, I’m afraid the editor is not able to somehow “merge” the one coming from your new model. However I never used this before so I don’t know if that’s something supposed to work or not.
I only know that if you save the animation as a file and used it as an override by inheriting the imported scene, then as long as the object paths remain the same the model could be updated without the animation to be replaced (until you modify the animation, tho…).

Zylann | 2019-08-29 13:05