How to update tile collision shapes in existing tilemaps

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:bust_in_silhouette: Asked By CharlyDelta

So I created a tileset scene with a few collision shapes, exported a .tres file and loaded it into a tilemap. I now spend several hours drawing the level, but then I noticed that I need to update certain collision shapes.

How can I update the collision shapes without having to re-draw the whole tilemap?

I already tried to update the tileset scene, re-export the .tres file, but the tilemap with the level does not use the new collision shapes.

Updating the tileset by re-exporting the scene should have worked. If not, then maybe it’s a bug? But that’s strange because I updated my tileset several times for similar reasons and never had a problem with it.

Zylann | 2019-02-26 13:50

I’m also having this issue, I’ve added a TileMap, painted it, and then went back and added collisions. Some of them updated and worked, and others as I adjusted things stopped working. I’m going to rebuild the TileMap and let you know if that resolves this.

d4rkd0s | 2019-06-30 18:35