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Hi! I’m new to godot and game development. I’m trying to create a tile map with sprites of different sizes. In the spritesheet that I got, there are several types, such as tiles, objects, buildings and backgrounds.
I have no issues with the tiles as they are consistently 32x32, whereas objects and buildings come in different sizes, some 34x27, 33x26 and so on. I have tried to make them the same size, but when I draw them in the editor the sprites don’t align with the other sprites.
I was wondering if every object and building should be made into just one sprite node?
Thank you very much!