Godot Version
4.5.1
Question
I am storing an array of type “Godot.Collections.Array<Godot.Area2D>” after using the “GetOverlappingAreas()” method but when I try to use “IsEmpty()” on this array it returns the error “Array does not contain a definition for ‘IsEmpty()’ and the best extension method overload 'GD.IsEmpty(byte[])’ requires a reciever of type ‘byte[]’ “
Godot.Collections.Array<Godot.Area2D> overlappingAreas = objArea.GetOverlappingAreas();
GD.Print(overlappingAreas.IsEmpty());
Trying to use overlappingAreas.GD.IsEmpty() also returns an error.
What is the correct way to use this function? Alternatively, is there any way to cast the Godot.Collections.Array<Godot.Area2D> to a C# Area2D[] array?