I’d like to test my Android app on my phone, and still see output (from print statements, etc.) in the Output section of Godot as it I were running it from within Godot itself. How do I do this?
I have setup Remote Debug with both USB and WiFi, so I can connect either of those ways, press the Remote Debug button and load the app onto my phone. However nothing appears under Output when I interact with the game (pressing buttons, etc.). I even added a print statement in
_ready(), which shows when running in Godot, but not when in Android.
I’ve tried all of the above both with and without ‘Deploy with Remote Debug’ enabled.
What am I missing/doing wrong?