Godot Version
4.2
Question
In GDScript, this is done like this:
await RenderingServer.frame_post_draw
In C#, I tried to do it like this:
public async Task GetPhoto() {
await ToSignal(RenderingServer.Singleton, RenderingServer.SignalName.FramePostDraw);
}
The game just freezes while waiting for the signal. What am I doing wrong?