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So i looked for a few Tutorials for a certain kind of movement for a 2d Game Idea i had, where you control a 2d Bird, controlling when it speeds up with flaps and how its tilted, pretty similiar to a simple Airplane.
I found a [short Article on it for Unity ] 1 and was wondering how i could make something like it in GODOT codewise
Bump but also to add: At the end of it the Player should basically glide trough a 2d scene, being able to tilt upwards or downwards and accelarete by pressing the space bar.
Schnom | 2022-01-09 12:46