Godot Version
4.3
Question
I don’t have any code to post, just not sure how this works. I’m working in a 2d platformer where the enemy patrols, then will chase the player until getting within shooting range. I have a marker2d in my enemy scene which sets where projectiles spawn, the issue is when the enemy turns around the marker stays at the same place relative to the enemy, so while projectiles shoot fine towards the left, they spawn behind the enemy when they shoot right, my initial thought was to just make two markers, one for each side and disable left when facing right and vice versa, but I figured I would ask here because I assume there is a better way to do this as I’m still pretty new. Sorry if this is a common question, I wasn’t sure what to search.