Hello there!
If you want to merge a MeshInstance into one, it’s not possible directly. However, you can achieve this using the following methods:
-
Move all your MeshInstances into a Node3D (so you can easily move and edit them).
-
Export your models as a .gltf file (File → Export), import it into Blender, then export it from Blender and import it back into Godot.
-
Create your own plugin for merging meshes. This is possible but can be challenging.
Similar Topic:
As you described, you wanted to make walls, here is the best steps for it:
- Add a CSG Combiner
- Add a CSG Box inside it as a wall
- Adjust the sizes/positions and duplicate it if you want to create four walls.
- Enable collision in the CSG Combiner