I am stuck again

Godot Version

4.6 mono

Question

Hello,

I am following this tutorial: Recreating Zelda: Breath of the Wild in Godot [ + the ultimate intro to 3D game dev ] by clearcode, and i am stuck at the part https://youtu.be/AoGOIiBo4Eg?si=gXCfMAHw-bdwhf5Q&t=16440. I was able to fix my AttackOneShot animation, however my skeleton_mage is stuck in AttackOneShot by looping the animation. Is there anyway to fix this?

func _ready() -> void:
    print("hello world")

Not enough info for a answer. Maybe look at your animation and see if it’s looping or look at the code to see if you’re actually queuing the other animation it should play once it shoots. Cheers!

No one is going to watch that video for you. I recommend you watch it again and check your work.. Or, you read this and give us enough information to work with:

i was able to find temporarily solution.

If you’re going to mark your reply as the solution, it is polite to explain what you did so that other people can learn from your solution.