I exported a 2D game. I can access the game’s tutorial, credits, settings, etc. scenes. However, I cannot access the game’s level (where we play the game). I solved all the red errors in the godot engine. I cannot find a problem in the software. I wrote it as “get_tree.change_scene_to_file()”.
When you write you solved all the red errors, does this mean you still have some yellow warnings? As a general rule those might be a good idea to fix as well, as they might indicate something that could cause problems later (like on export).
Another general tip is to try and avoid using direct file paths as much as possible, since they’re bound to breaking if you end up moving/renaming files, and you might also run into hard to predict issues like different platforms being case sensitive or not regarding filenames, or accidentally setting files to be ignored (ignored files will still be available in editor, but not in exported builds).
Instead try learning to use export var to set references to the scenes or other resources in your script that you can then set in the editor inspector. This will ensure the references are updated and stay valid in many cases where file paths will break.