Godot Version
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Question
i want to declare a static var in functions like c++ but i dont find how to do it or if it possible in godot
for example
func doSomething():
static var lenght : int = 13 // this gives me error
Would be good to know the error the editor is throwing.
Anyways, a static var
can be declared in the class scope, not function as far as I know.
You can find more in this documentation.
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