I’m using whatever the newest version of Godot is. I’m brand new to Godot and programming in general but I’m trying to create smooth movement from one objects rotation to another. I want to be able to set “twist pivot” rotation to the “player_model” rotation smoothly without just snapping it to the other. I know I can use lerp but I don’t understand how I would go about that. this is my code so far`
if not Input.is_action_pressed(“free_cam”):
twist_pivot.basis = player_model.basis`