I can't use attack action press Help

Godot Version

Hi again i came with a new error i want to check if my attack is working or not and turned out it’s not working i tried to fix it but it was impossible i checked every error and even tried another way but it’s impossible this is the script:
extends CharacterBody2D

@onready var animated_sprite = $Animated_Sprite
@onready var deal_damage = $Deal_Damage

const SPEED = 250
const JUMP_Power = -400.0

var gravity = 900
var weapon_equipped: bool
var attack_type:String
var current_attack: bool

func _ready():
Global.playerBody = self
current_attack = false

func _physics_process(delta):
weapon_equipped = Global.playerWeaponEquip
if not is_on_floor():
velocity.y += gravity * delta

# Handle jump.
if Input.is_action_just_pressed("Jump") and is_on_floor():
	velocity.y = JUMP_Power

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("Left", "Right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

if weapon_equipped and !current_attack:
	if Input.is_action_just_pressed("Left_mouse") or Input.is_action_just_pressed("Right_mouse"):
		current_attack = true
		if Input.is_action_just_pressed("Left_mouse") and is_on_floor():
			attack_type = "Single"
		if Input.is_action_just_pressed("Right_mouse") and is_on_floor():
			attack_type = "Double"
		else:
			attack_type = "Air"
			
		handle_Attack_animation(attack_type)

move_and_slide()
handle_Movement_animation(direction)

func handle_Movement_animation(dir):
if !weapon_equipped:
if is_on_floor():
if !velocity:
animated_sprite.play(“Idle”)
if velocity:
animated_sprite.play(“Run”)
toggle_flip_Sprite(dir)
elif !is_on_floor():
animated_sprite.play(“Fall”)
toggle_flip_Sprite(dir)
if weapon_equipped:
if is_on_floor():
if !velocity:
animated_sprite.play(“Idle”)
if velocity:
animated_sprite.play(“Run”)
toggle_flip_Sprite(dir)
elif !is_on_floor():
animated_sprite.play(“Fall”)
toggle_flip_Sprite(dir)

func toggle_flip_Sprite(dir):
if dir == 1:
animated_sprite.flip_h = false
if dir == -1 :
animated_sprite.flip_h = true

func handle_Attack_animation(attack_type):
if weapon_equipped:
if current_attack:
var animation = str(attack_type,“_attack”)
print(animation)