I did a script scene and after every reboot I got an error Error parsing the 'settings.tscn' file.

I did a script scene and after every reboot I got an error Error parsing the ‘settings.tscn’ file. I’ve remade the scene five times already

ActionButton
extends Button

@export var action: String = “ui_up”

func _ready():
set_process_unhandled_key_input(false)
display_key()

func display_key():
text = InputMap.action_get_events (action) [0].as_text()

func remap_action_to(event):
InputMap.action_erase_events (action)
InputMap.action_add_event(action, event)

Persistence.config.set_value("Controls", action, event)
Persistence.save_data()

text = event.as_text()

func _on_pressed():
set_process_unhandled_key_input(true)
text = “press any key”

func _unhandled_key_input(event):
remap_action_to(event)
set_process_unhandled_key_input(false)
release_focus()

Audio
extends TabBar

func _on_master_value_changed(value):
set_volume(0,value)

func _on_music_value_changed(value):
set_volume(1,value)

func _on_sfx_value_changed(value):
set_volume(2,value)

func set_volume(idx, value):
AudioServer.set_bus_volume_db(idx,linear_to_db(value))

video
extends TabBar

func _on_fullscreen_toggled(toggled_on):
if toggled_on:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)

func _on_borderless_toggled(toggled_on):
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, toggled_on)

func _on_v_sync_item_selected(index):
DisplayServer.window_set_vsync_mode(index)