I don't get why i have done exactly like the tutorial suggest and it works for guy making the tutorial but not me.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By CatMetalLord
func _physics_process(delta: float) -> void:
	var is_jump_interuppting: = Input.is_action_just_released("Jump") and _velocity.y < 0.0
	var direction: = get_direction()
	_velocity = calculate_move_velocity(_velocity, direction, speed, is_jump_interuppting)
	_velocity = move_and_slide(_velocity, FLOOR_NORMAL) 
func get_direction() -> Vector2:
	return Vector2(
		Input.get_action_strength("Move_Right") - Input.get_action_strength("Move_Left"),
		-1.0 if Input. is_action_just_pressed("Jump") and is_on_floor() else 1.0
func calculate_move_velocity(
		linear_velocity: Vector2,
		direction: Vector2,
		speed: Vector2,
		is_jump_interuppting: bool
	) -> Vector2:
	var out: = linear_velocity
	out.x = speed.x * direction.x 
	out.y += gravity * get_physics_process_delta_time()
	if direction.y == -1.0:
		_velocity.y = speed.y * direction.y
		if is_jump_interuppting:
			out.y = 0.0
	return out

Could you please reply to this comment with a link to the tutorial?

SQBX | 2023-01-03 15:45

In what way doesn’t it work?

SteveSmith | 2023-01-03 16:57

We need to know what problem you are trying to solve to debug your code. We can’t help you if all you provide is code . Also, you should format your code appropriately in the forum post

godot_dev_ | 2023-01-03 20:49

I’ve edited the OP to format the code for the forum. @CatMetalLord - please do that yourself in future posts.

jgodfrey | 2023-01-03 23:09

I recognize the code. This is from GDQuest tutorial.

LeslieS | 2023-01-04 05:53

:bust_in_silhouette: Reply From: LeslieS

This is from GDQuest excellent tutorial…specifically this tutorial at about 1.04:47

The problem is the indent level of testing for is_jump_interrupted. Should be changed to:

if direction.y == -1.0:
        _velocity.y = speed.y * direction.y
if is_jump_interuppting:
       out.y = 0.0

I would also fix the variable name spelling mistake.