I don't know what to do

I don’t know if anyone else has been feeling this way lately, but I have recently been really wanting to make a small, 3d game. However, for some reason, I feel no motivation to the point where I almost don’t want to use Godot. I used to make games in Roblox Studio, but after the recent updates, I left. However, I just feel like I can’t learn Godot no matter how hard I try. I feel like it’s too complicated and overwhelming, and between having to learn this and Blender, it’s almost as if my easiest choice is too hard. I really don’t know what to do

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Make simple game with made assets.
You can focus on Blender later.

I have less time and felt similar about progress so started editing made projects and adapting ideas there.

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Yep, it all can feel a little bit overwhelming, also as a pro. There is a lot to learn.
Focus on simple concepts, follow narrow questions, Motivation is a personal thing, you have to find your current hurdle. Use the skills you have already build up, expand on them in small steps. Have fun with the journey, without intense focusing on an unreachable goal..You’ll know when you are ready to tackle huge tasks.

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Try to avoid learning too much at once. If you only just started out with godot, even learning how to use it is quite demanding. If adding coding, modelling etc to it, it gets exhausting.

Just try to keep it simple and focus on slow steady progress.

One of the first things i did to get used to the engine was a simple calculator. I had as many others hoped to create my dream game® in 3 months but quickly realized i had no clue about even the most basic things. Creating a terrible calculator and just messing around with tiny things to see what would happen was a good low pressure way to learn some basics and improve.

If following tutorials, make sure to experiment a lot by yourself. You’ll learn more from that than from the tutorials themselves as a beginner.

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Something simple, like a space shooter?

Which reminds me that I should verify that the code is compatible with Godot 4.7.

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Perhaps you’ll find a more fun and useful way to learn here. Tutorials are helpful when you already know something.
https://20_games_challenge.gitlab.io/

Do nothing. Is someone forcing you to make games in Godot against your will? It’s perfectly fine to not do it.

You should consider to make some sarcastic games, got the talent​:trophy:

I also have a 3D game I want to make. But 3D is much, much harder than 2D. It is not just another dimension. It is an entire world of new things to learn. If 2D is difficulty squared, 3D is difficulty cubed.

Take a break for a week or two. Forget about game making entirely for a while. Just stop until that itch to explore comes back again.

I feel like it’s too complicated and overwhelming, and between having to learn this and Blender,

You can spend a lifetime learning blender alone. These are complex pieces of software covering complicated issues. You cannot expect to be expert in a few weeks. Don’t be too harsh on yourself if you find it difficult. It is difficult.

it’s almost as if my easiest choice is too hard.

Well your easiest choice is still probably still way too ambitious for where you are now in the learning curve (which is a curve that can take years and years if not more). Your ‘small 3D game’ might just be too much of a reach at the moment. Keep your game idea, but on the back burner. You are probably not ready to tackle it yet. Start even smaller. Yes, smaller than your smallest possible idea. Take it and halve it and halve it again. Burrow down to the most minute detail and build that, but in 2D.

We all have concepts in our head that are our dream game. And most of us will never build it since we see 100 million dollars spent on AAA games with hundreds or even thousands of creators, artists, developers, designers etc. Our expectations grow and our imaginations run riot.

A thing I like to do is start with a new learning project, take one aspect of something, and practice doing that. As an example I recently finished practicing tile maps. I spent four weeks making a single tileset just to practice them for terrain generation. I learned so much, and learned that I have a whole lot left to learn. It’s not a race. Take a break. Re-evaluate your actual abilities now and the direction you want to push in.

Good luck and be more gentle on yourself. It is a difficult thing to do but rewarding.

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I was also roblox dev, since late 2017, and moved because of recent changes too, leaving entire skill, experience and games i made for unknown

After 9 months tho i learned a lot, and i’m comfortable with making most games now

But How?


At first, i was skeptical about godot, cuz i tried it and it seemed strange, had bad ui, and was complex, but then i started learning basics of coding, how to move node, watched dev worm tutorials, tried to recreate some stuff i saw on yt and after 3 months i knew pretty much basics

Then i decided to stop making very small projects and decided to start first small game, it took 5 months but i’ve learned more niche solutions, how to think in 2D terms and how godot’s built-in OOP works

Now i’m after finishing kenney jam with game i comfortably made, few smaller projects finished and also few tools made

From biggest tip i’d reccomend:

  • Don’t think like it’s roblox, go for 2D GDScript only first to learn engine, understanding 3D in godot after 3D in roblox is harder than not knowing anything about game dev at all
  • Don’t go for multiplayer, again, roblox is easy, godot is harder, there is no clear client and server, there are no remote events, nor auto-replication, multiplayer is suprisingly easy in godot, but it’s not like roblox, rather it’s just easy from technical point of view
  • Work with engine, that’s probably best thing ever, godot supports developers, you can make practically anything you can in unity, you don’t need to find workarounds for strange decisions like text scaling with distance or removing keys from table causing memory leak

And most important thing - give yourself a time, make smth that you find cool, and don’t give up - failure is the way to go! + it’s sometimes funny

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Oh btw i discovered you can create


with 3 lines, nice

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I can recomment the godot docs tutorial for 2D and 3D game. I think its better to start with 2D, see it as something new, in roblo you cant make 2D games.

If you prefare video tutorials check out “brackeys” on youtube : )

Edit: If you have basic skills join a game jam! Game jams - itch.io
It is the most motivating thing i have ever done in game dev.

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I despised multiplayer when making Roblox games so that sounds good

My inspiration was made in 2 weeks by 1 guy as a joke so I don’t think it’s TOO ambitious once I know how to make it

I agree

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Oh another tip i’d say is great is taking part in game jams, they make you realize how small scope must be and how to make game under stress and limited time, + they’re very fun and teach you a lot

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i have said this before. : )

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basic? game jam?

reminds me of a certain teacher

Wich one?
Are you talking obout a legendary dragonforge !?
BTW i am in a game jam.

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unlike some other advices, i would not start with 2D.
if you know some 3D already, i recommend to stick with it.

i would also recommend to not use any external or complex models (made in blender or ready made).
if you just use composition of simple untextured shapes you can still make interesting and nice looking games.

any UI development should also be skipped until you managed to get some kind of game loop going.

the first thing i do in any new technology i try out is to build myself a (debug-)camera that feels right to me. this is already a tricky task, but once done you should have learned a lot and got something that will serve you well in future development phases.

hope that helps, have fun, whatever you decide to do :wink:

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Well, yes, you have to delve in at some point. But this was from someone getting so frustrated and overwhelmed from both blender and godot they were thinking about quitting entirely. This is usually a sign that someone has jumped into waters too deep. There is no problem learning to swim in the shallower waters first. That was all I meant.

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