found him on yt
Serious researchers have already given up on Google and are already heading back to the libraries. Google was relevant five years ago, but AI slop killed it.
I dont think ai will replayce all scills.
and saying not to learn bc ai can make 3d models, is like saying do not learn bc ther are profesional 3D artists and profesinal game devs.
Just learn it for funn and to create something!!!
Ther is always a guy/ai who can make better stuff but you can make your art bc it is yours!
And gogles devs dont us ai to code soo… : ).
How much is the big Alt paying you a day twin
i dont get what ou ask her
dit you asked “how much ai pays him to say ai is god?”
or what do you mean with “big alt”?
sam altman, he made chatgpt (one of the more famous ais out there)
Oh yea ik his face but i forgot the name of him.
Godot is only one aspect of making games. There is also the art side and sound. Here is a new 18 part tutorial on youtube making a full dungeon crawler type game. It is very good because it goes through all the essentials. Prepare to spend at least 40 hours learning. This will teach you the tools to use which includes Aseprite and Blender. Don’t be intimidated. When it comes to Blender you just need the basics. Follow along and pause. Preferably get a 2nd monitor so you can have the tutorial open on it and skip back and repeat. Also google is your friend when you are stuck. Yes it’s work but that’s the nature of the beast. You need lots of patience.
You can see the resulting game here:
Baldi hes my goat
wait wrong reply
- Make simple games. I can’t emphasize enough. For anything you add to the game, you should be able to clearly state how it meaningfully adds to the game. AAA loves complexity, but that’s a poor proxy for quality—having skill trees, talents, gems, gear enchants, runes, etc. isn’t enough to make a game fun or worth playing—in fact more often than not they degrade the experience.
- Join a team: trying to make a game yourself is a massive prospect unless it’s exceedingly simple. It’s not only about the amount of work but the different things you have to master. You can’t master sound, vfx, narrative, programming, animation, concept art, etc. etc. If you try to do them all you are setting yourself up for failure. Find people who love doing each thing and let the creativity and mastery shine through.
We have showed you the way to go now it is up to you to start your journey, god luck.
My advice:
- Think about what you really want to make. Passion is your most important resource. I actually find it easier to make long and complicated games than short and simple games, simply because I actually have a passion for long and complicated games but not for short and simple games.
- Depending on what you want to make, Godot may not be your easiest choice. Godot is powerful and flexible, but it’s not the easiest choice for getting started with. If you want to make a game in a specific genre, there may be a genre-specific game engine available that’s easier to get started with.
- If you do want to use Godot, look for a tutorial for the specific type of game you want to make and actually follow along. One of the strengths of Godot is that there are tons and tons of tutorials for all kinds of different games.
- When you’re finished with the tutorial, start editing the game you created and turn it into the game you really want to make. It’s a lot easier to modify an existing game than to start from scratch. The goal of the tutorial isn’t just to teach you, but to give you an existing game to modify.
i can understand you. you just sit in front of engine being able to create smth but has no willpower to actually do it. we could motivate each other to complete simple task to deal with this problem - doing stuff in parallel reminding ourselves of our final goal - be fcin good game developer.
if interested my discord - dj_eban9443
What is this and how does it tie in with Godot?
It’s a graphical painting application that specializes in the drawing of 2D pixel level art such as sprites, textures and animations that you then import into Godot or Blender.
You could use other texture drawing applications such as Krita or Gimp but these are more veneric and don’t specialize in pixel style art.
I would use it but I don’t have the money, I don’t know how to compile it myself, and LibreSprite is broken on Mac
You can try this one. It’s free, pretty good open source and developed with Godot
You can learn Godot but it will take some time. I’m still learning too. now I know how to make basic platformer and 8 way movement. Yes it can feel overwhelming but after a bit, it wont seem that way
In game dev learning never ends, just like in live.
Hey screen-pixl,
I’m in a not too dissimilar situation as yourself, in that I’ve only just started learning Godot (3.6.1), on a shoestring, using an old Windoze 7 machine with a Chromebook Spin 514. I found that buying Godot Engine Game Development Projects by Chris Bradfield (2018) really helps. (And perhaps also Ariel Manzur et al., 2018, Godot Engine Game Development). Both my degrees are in classical studies (Latin, ancient Greek and archaeology) and I haven’t coded in 20 years (Blitz3D and also Pascal). Yet even if I’m bookish (very) and much prefer physical books, many other people I know prefer online literature. Certainly the discrepancies between even Godot 3.0 and 3.6.1 are quite a few, so in a way (free!) online documentation can often be even better than some expensive books.
There are also some really useful tools, such as Material Maker (mainly for 3D).
Pixelorama is really great for making 2D sprites. It’s very user friendly, and has a gentle learning curve, as silocoder rightly points out.
This is exactly what I’m doing: starting off with a small space shooter, and working my way up gradually. This is excellent advice by FencerDevLog. Start simple.
Even just a month or so in, I’ve found that keeping the motivation up means progress leads to more progress. I also find coding extremely stressful (I find learning Mandarin-Chinese easier, and that’s more complicated than ancient Greek!), so taking breaks and reading instead helps.
I am so impressed with Godot that I don’t think I’ll ever use any other game creation package, mainly because of the open source, community based ethos of the engine. It’s a lot more powerful than what I first learned to code on (a 48K ZX Spectrum) back in the 80s. Very impressive.
Hermes [Trismegistus].