I don't think this scene is loading

Godot Version

4.7

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If you share code, please wrap it inside three backticks or replace the code in the next block:

extends Node

var progress 
var sceneName = "res://strange/Stranger.tscn"
var sloadsts = 0
@onready var label: Label = $CanvasLayer/Label

func _ready() -> void:
	sceneName = "res://Stranger.tscn"
	ResourceLoader.load_threaded_request(sceneName)

func _process(_delta: float) -> void:
#	progress = ResourceLoader.load_threaded_get_status(sceneName, progress)
#	print(sloadsts)
#	label.text = str(floor(progress[0]+100)) + "%"
	if ResourceLoader.THREAD_LOAD_LOADED:
		var new = ResourceLoader.load_threaded_get(sceneName)
		get_tree().change_scene_to_packed(new)

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This script is attached to my main scene.

I don’t think you read the guidelines thoroughly. Try to answer all the questions that are mentioned there and post your answers to these questions here.