When using a subviewport, it may be obscured by other 3D objects from certain perspectives. What if the subviewport is always displayed at the front, making it visible at all times?
Is this part of a Sprite3D node? Maybe you can set “no depth test” and a high render priority.
this is my nodes:
Try using a CanvasLayer instead of a SubViewport. Right click it in the scene tree and change it’s type.
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