I need help, help me please

Godot Version

4.3

Question

Ok so I have a death animation in my player scene but i cant figure out how to play it because all the code for the killzone is in a different scene. Here’s the tree for the player scene

player<-- root
playersprite<-- root child
deathanimation<-- playersprite child
dashtimer<-- root child
collisionshape2d<-- root child

and the killzone code

extends Area2D

#variables

@onready var health = 20
@onready var timer = $Timer
@onready var damaged = true
@onready var playeranimation: Timer = $“player animation”

#functions

func _on_body_entered(body: Node2D) → void:
while(damaged):
health -= 1 #<-- subtracts health
damaged = false
timer.start
print(health)

if health <= 0:
	health = 0
	print("You Died!")
	playeranimation.start
	#this is where the animation should be
	get_tree().reload_current_scene()
	
elif health <= 10:
	print("You Are Hurt.")
	
else:
	print("You Are Fine.")

func _on_timer_timeout() → void:
damaged = true

the “body” parameter in the method is you player.
So you can do something like this:

body.animation_player.play("Death")