I need help smoothing out motion

Godot Version

4

Question

Hey, i am making a platformer where i can use a shotgun for jumping but the movement from the shotgun jump is too jumpy. can you help me?

extends CharacterBody2D

@onready var node = $Node2d/Player
const SPEED = 300.0
const JUMP_VELOCITY = -500.0

var gravity = ProjectSettings.get_setting(“physics/2d/default_gravity”)

func _physics_process(delta):

if not is_on_floor():
	velocity.y += gravity * delta

if Input.is_action_just_pressed("ui_accept") and is_on_floor():
	velocity.y = JUMP_VELOCITY

var direction = Input.get_axis("ui_left", "ui_right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()

if Input.is_action_just_pressed("shoot"):
	var mousepointer = get_global_mouse_position()
	global_position = global_position.move_toward(mousepointer, SPEED)

Try applying speed as acceleration, then you can add speed instead of position.

const ACCELERATION: float = 1500

var direction = Input.get_axis("ui_left", "ui_right")
if direction:
	velocity.x = move_toward(velocity.x, direction * SPEED, ACCELERATION * delta)
else:
	velocity.x = move_toward(velocity.x, 0, ACCELERATION * delta)

const SHOOT_FORCE: float = 1800
if Input.is_action_just_pressed("shoot"):
	var mousepointer := get_global_mouse_position()
	var direction := mousepointer.direction_to(global_position)
	velocity += direction * SHOOT_FORCE