The code that is in this message is what I would like for you to modify to include what I have requested if you don’t that’s fine also if you could make the player rotate when they are on the wall it would be a big help:
extends CharacterBody2D
const SPEED = 120.0
const JUMP_VELOCITY = -250.0
# Get a reference to the Sprite node when the game starts
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("walk_left", "walk_right")
if direction:
velocity.x = direction * SPEED
# Flip the sprite horizontally based on movement direction
animated_sprite_2d.flip_h = (direction < 0)
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()