Godot Version
4.5
Question
I have 2d pixel based fishing game I am developing. I decided to change my animations to work in a layered style. I made three separate AnimatedSprite2D notes to make up the three sprites that makes up a character, and I then stacked these animations in an AnimationPlayer node. I still had the left over AnimationPlayer, AnimationTree, and AnimedSprite2D from my previous non-layered animation, so I deleted them. Now, even though everything seems to be connected correctly, when I run the new AnimationPlayer I can an infinite string of the follow errors:
ERROR: Animation ‘’ doesn’t exist.
ERROR: scene/resources/animation.cpp:1547 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: scene/resources/animation.cpp:1901 - Index p_track = -1 is out of bounds (tracks.size() = 4).
Additionally I also get these warnings:
WARNING: scene/resources/resource_format_text.cpp:444 - res://scenes/player.tscn:8 - ext_resource, invalid UID: uid://yo2yucq3bfg5 - using text path instead: res://assets/sprites/Boats/B1/B1FishLeft.png
WARNING: scene/resources/resource_format_text.cpp:444 - res://scenes/player.tscn:9 - ext_resource, invalid UID: uid://cm3thx5m8gce5 - using text path instead: res://assets/sprites/Boats/B1/B1FishRight.png
WARNING: scene/resources/resource_format_text.cpp:444 - res://scenes/player.tscn:10 - ext_resource, invalid UID: uid://do0io34iuhvmo - using text path instead: res://assets/sprites/Boats/B1/B1IdleLeft.png
(+ 46 more warnings…)
Can anyone help me with this issue? I am stumped.