Godot Version
4.5.stable and 4.5.1.stable
Question
I made multiple PointLight2Ds, and I was duplicating them and placing them where I wanted, but then eventually the new ones stopped showing if I was too zoomed out. The weird thing is if I zoomed in I could see them, but if I was just a little too zoomed out they’d disappear. In my testing it seems every light over 15 starts to disappear.
How to recreate:
- Make a new scene with Node2D as root.
- Add a sprite as the background so the lights show.
- Create a PointLight2D and give it a texture. (I’ve tested with two different textures)
- Repeat at least 20 times: Control + D the PointLight2D and move it so it’s not overlapping another light, but still on the background so it’s visible.
- Make sure your zoom is less then 80%
- Now every light after the 15th should be invisible unless you zoom in on them.
And yes, I have restarted Godot, restarted my device, and downloaded the new Godot update but it still remains.