Godot Version
4.4
Question
I’m trying to make a character controller using physics.
My latest approach involves using a 6dofjoint, which I love. The problem is getting the parenting right. Any configuration that doesn’t have the Rigidbodies and the Joint as siblings goes haywire.
Currently the only working method is having the two rigidbodies and the joint as children of a node3d. I guess my question is this: Is there any problem with the Rigidbodies moving around and leaving the 6dofjoint and node3d behind in the game space?
Ok I think I just answered my own question by typing this out.
Thank you all for listening ilysm :*