Hello, I have been making a 3D game for a year, however, it’s going nowhere, the game is too big in two aspects, It has many things, and the textures, models, etc. Are also to big killing performance, so, I decide it to give it a pause and make a smaller game in almost every aspect, I have been creating now a 2D platformer combined with shooting, however, I don’t like much 2D, And because I’m kind of lazy making pixel art or art in general, and I have more interesting in making 3D models, I was thinking, what’s best for a small game, 2D or 3D? I like low poly models, and shooting games, I have some progress on the 2D game, but it’s minimal, and I can still make some of those textures to 3D.
Sorry if the tags aren’t the correct ones, I don’t know what to put in the tags.
I would say build small prototypes around the things you enjoy making or want to learn more about. For example, see if you can make a prototype of a shooter game using low poly models you make.
It doesn’t have to be a full on game, just something to play about with. Then maybe a game idea will come out of that.
So, I decided to make a small 3D game, I want it to be an FPS or a TPS, I Think an FPS with the boss rush style that the video mentions will be good. Although, FPS are not the best for small games (especially like me who is a single developer, although, a friend of me does the textures), I’m more motivated to do an FPS game because that’s what I like, thanks for your help!