Godot Version
4.6
Question
i tried to do an area2d where u got slower when you were inside of it but it doesnt worked and i dont know why
extends Area2d
const spped = 300
const slow = 150
const speed = spped
func area_entered(body)
if body.is_in_group("player")
player.speed = slow
func area_exited(body)
if body.is_in_group("player")
player.speed = spped
You have not posted enough code to evaluate the issue.
We need to see the player.
1 Like
Claude_Slowness:
but it doesnt worked
How does it not work? Do you get an error? What do you expect to happen versus what really happens?
use whatever you use or collision, but check for a specific tile and slow the speed when on that tile.
*This is assuming you have collision with raycasts, this could easily be the most useless attempt at help here, i should probably have more caffeine.
baba
April 2, 2026, 7:41am
5
Add prints to check if the functions run as expected.
1 Like
Your trying to change a constant. That’s gonna cause issues. Make speed a variable.
1 Like
i expected the character slow down after i touched the area collision but in fact nothing happened