Ik repelled by Target Node

I downloaded a Dragon Model off of sketchfab and I’m trying to rig the legs, but when telling it to follow a target node, it repels it instead of moving towards it. It happened before on things that should’ve been two bone kinematics, but this has 4 bones in it. I’ve attached a video of this issue and screenshot of the IK node:


ezgif-596c7531345760f4

have you tried inverting the direction you move leg to?

I just have no idea where I’d do that, in the ik inspector, there isn’t a place to do that that I’ve seen

Turns out I just needed to make it a two bone ik node instead