I am completely new here, sorry if I am not filling this out right.
Godot Version
v4.6.1
Question
I just started learning on Zenva Academy but I ran into a issue, that I couldn’t find a fix for.
Working on another Level for my Roguelike game and I can’t figure out how to get my floor tiles to blend in and stop glowing.
I have the TileMapLayer (Floor Cracks) and the Sprite2D (Floor), textures set to Linear Mipmap and it still does that weird highlight glow thingy.
Video Showing the issue.
https://x.com/i/status/2049268399210180704
Screenshots of my texture settings.

