Godot Version
4.3
Question
Hi everyone,
I’m new to GDExtension in C++, and I’m having trouble creating an Image
instance. Here’s what I’m doing:
Ref<Image> slice = memnew(Image);
slice->create_empty(dim_x, dim_y, false, Image::FORMAT_RF);
UtilityFunctions::print(int(slice->get_width())); // Always prints 0
No matter what values I use for dim_x
and dim_y
, slice->get_width()
always returns 0
, as if the image isn’t actually being created.
Am I missing something? Do I need to initialize the Image
differently in GDExtension? Any help would be greatly appreciated!
Thanks!