Image texture not applying on a mesh

Godot Version

4.4.1

Question

Hello, I am new on Godot. Today I imported an Europe map model that I made for a Roblox game on Godot, and I wanted to add a paper texture to make it look better (it's for a war/strategy game). I made the material with the ImageTexture, and it works aswell for basic meshes shapes like cylinder or cube, but for my map the texture isn't applying. It have the white color of the paper, but not the crumpling effect... How can I fix it?

Can you share how you set up your mesh and it’s materials?

My mesh is from Blender and I export it as glTF 2.0.
For the material, I just use the default one and I apply an ImageTexture with an image of paper.
It worked when I randomly checked the Triplanar option in UV1 tab, but without this my part is just white.

Maybe you need to UV unwrap your model in Blender? Triplanar doesn’t use UVs and default meshses are unwrapped.

Yeah I tried and it worked thanks!

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