Image won't fit as a single tile

Godot Version
Godot 4.2.0

Question
I’m a Godot and Aseprite user. I created art in a 32x32 format in aseprite and I want to import it in my game. However, the format proves to be too big for a single tile. How can I expand the tile to include the entire 32x32 image, if not, are there workarounds?

Here’s the documentation page about how to use tilesets Using TileSets — Godot Engine (stable) documentation in English