Hey lovely people,
I’m testing Steam achievements right now, and it works well for my already released demo.
BUT, I wonder: How can I implement those for the ACTUAL game, which is not released yet?!
- In the code, I supply an APP ID
- The game and the demo have different IDs
- Right now, I can not test achievements in the unreleased game. Of course, I’ll use the same code from the Demo for the final game, but it feels still a bit weird not being to be able to test this pre-release…
Does anyone of you have experience with this situation?
Simon