Godot Version
4.4
Question
I have an animated animation armature from blender. Rig is made using the addon “mixamo_blender4”, which is for an animated armature, which is for a mesh model. The problem is that when importing .blend the animation file as an animation library, the animation does not play on the skeleton with the model, and errors appear. I know that there is an option to import a model with embedded animations, but is there an option to do otherwise?
P.S. I use an online translator, I apologize if there are grammatical errors somewhere.