Import animations from blender

Godot Version

4.4

Question

I have an animated animation armature from blender. Rig is made using the addon “mixamo_blender4”, which is for an animated armature, which is for a mesh model. The problem is that when importing .blend the animation file as an animation library, the animation does not play on the skeleton with the model, and errors appear. I know that there is an option to import a model with embedded animations, but is there an option to do otherwise?
P.S. I use an online translator, I apologize if there are grammatical errors somewhere.




You need to assign the AnimationPlayer’s “Root Node”, in this case it would seem it needs to target the “Y Bot” node

I tried, it didn’t help. Right now I’m looking at an imported animated model, and the animation doesn’t match the skeleton. Perhaps Godot just doesn’t know how to work correctly with Blender’s IK Control nodes =(
Or maybe I’m importing it incorrectly somehow?