Import to godot

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:bust_in_silhouette: Asked By 3dpishu

Hello, I am trying to import a mesh from blender, the case is that when I import it it brings it to me with the textures fine but the mesh appears as if it were with emission and bluish I have tried with other meshes importing them in the same way and they do not give me that problem. Those mesh in particular I have tried to import them to godot both in gltf and in obj With the same result, they appear as light emitters with a bluish color.

Did You try to export them without materials ? You can uncheck it in export settings during export to gltf

Inces | 2022-03-03 16:05

already solved it, I reinstalled blender and it was solved even with the same version. weird to say the least.
Thank you

3dpishu | 2022-03-03 16:45