Blender screenshots vs Godot 4.6 screenshots. The window and door frames were cut out using boolean values, but they display perfectly fine in Blender. Any ideas as to why this could be happening?
-Modifiers were applied
-Generate LODS is unchecked
What is the scale of those objects compared to a 1m^3 cube? They could be switched to a lower lod state because of the camera distance. You could try reimporting them and look for the option to generate LOD meshes.
Also check that the blender glb exporter has the setting to apply modifiers.
The’re exactly 3m tall and 2m to 4m wide. I thought the issue might be with LODs but disabling generation didn’t change anything. The apply modifier option was checked during export as well.