Imported models displaying incorrectly?

Godot Version

4.6

Question

Blender screenshots vs Godot 4.6 screenshots. The window and door frames were cut out using boolean values, but they display perfectly fine in Blender. Any ideas as to why this could be happening?

-Modifiers were applied
-Generate LODS is unchecked

What is the scale of those objects compared to a 1m^3 cube? They could be switched to a lower lod state because of the camera distance. You could try reimporting them and look for the option to generate LOD meshes.

Also check that the blender glb exporter has the setting to apply modifiers.

The’re exactly 3m tall and 2m to 4m wide. I thought the issue might be with LODs but disabling generation didn’t change anything. :frowning: The apply modifier option was checked during export as well.

Try opening the exported models back in blender and see if theres a difference.

Nothing unfortunately. Still looks fine imported to blender.

Try triangulating the model with the Triangulate modifier before exporting.

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Thanks, this worked. I was also able to solve it by exporting the model in FBX or GLB instead of OBJ.

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