Imported texture is stretching at the bottom

Godot Version

v4.6.stable.official

Question

I am importing a model from Blender but one material just displays wrong in Godot. The texture is stretched on one side but when I check the same model in blender it looks normal.

texture in Blender

same texture in Godot

and when I put the texture in Surface Material Override it also displays like this

but in files it looks normal

Texture is 49x49 if that helps identify the problem

Non-power of two size texture is a little strange, maybe enabling “High Quality” in the import settings could help?

2 Likes

Yeah you were right, I didn’t try enabling the “High Quality” but setting the resolution to 64x64 fixed the problem. Thank you.