Godot Version
v4.6.stable.official
Question
I am importing a model from Blender but one material just displays wrong in Godot. The texture is stretched on one side but when I check the same model in blender it looks normal.
texture in Blender
same texture in Godot
and when I put the texture in Surface Material Override it also displays like this
but in files it looks normal
Texture is 49x49 if that helps identify the problem



