Godot Version
4.3
Question
Hi there,
I’m working on a 2D co-op platformer that is aimed at 4K television resolution. A big part of the project is detailed pretty backgrounds to explore, so tile mapping is not an option that suits the art style. For background asset creation I’m sure a gigantic 20k x 20k pixel image is not ideal, thus I’m approaching this by designing the general layout in a smaller file size. Overlaying a grid on top by numbering each cell.(screenshot attached)
finally drawing the final results at 4k resolution. Exporting 40+ images at 4k and reconnecting or stitching them together in Godot.
Then outlining collisions and platforms in Godot and adding animated foliage on a different ordering level above this massive map.
I’m worried that this is not ideal way of creating a map and perhaps there are better ways of exporting or stitching large play areas. Any input is welcome and I’d greatly appreciate it