Importing just the animation tracks

Like it said on the title

Question

How can I import just the animation tracks from blender to godot

My workflow currently involves importing the whole model as a .glb. The problems I am finding is that I would just have to redo all my work if I want to import a new animation track.

So I want to ask if there is a way to import just the animation tracks from blender to godot and how I would be able to do that.

Yes you can set the import tab to import as “AnimationLibrary” instead of as “Scene”

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